Showing posts with label pace. Show all posts
Showing posts with label pace. Show all posts

19 September 2010

Con report: day 2, part 1

First session I attended was "Keeping pace: maintaining momentum in fiction" with Peter Brett, Jay Lake, Howard Taylor and Carrie Vaughan. Taylor talked about how every character and setting has an arc. I always give my characters arcs, but I hadn't thought about settings and how they might be changing (well, beyond the obvious seasonal changes). But it hit home because my husband came home the other day after three days away, and one of the houses in our street was gone. I'd seen the bulldozers and cranes, but all he got to see was the vacant block, which rather startled him. Something more to think about. My characters go away on a journey, a quest, so what has changed when they return? I'll be certain to make sure some things have.

Taylor also talked about getting his readers to read and highlight places they think he has made a promise to the reader, and that sometimes they'll come up with something he thought was a throwaway line. I'd never thought about this -- but what he says is important, especially given that his readers had different ideas to him about what had been promised.

Taylor also talked about using chapter endings to control pacing -- that one friend has cliffhangers all the time to keep readers immersed, but another, who writes epic fantasy, designs his chapters so readers can come up for air.

And he talked about using POV to give further character penetration, for instance by comparing things to things in a character's past, but that this should still inform the story. It's like everything -- the more multifunctional it is the better.

I liked his analogy for remembering that we meet a character for just a small portion of their lives, that we have to remember they had a life before the story started and will have one after it ends: that a story is like looking through a keyhole at a character as he or she walks past. The character was doing something before and after they passed by, but we only got to see that brief fragment of time.

Vaughan talked about the list of questions she asks herself about her scenes. Many of them were ones I already thought about -- scene purpose, character goals etc. But one she asks that I hadn't thought about is what keeps readers invested in these characters? (So what keeps them turning the page?) Because, of course, readers must care about what happens to characters or the book won't move them, and we, as writers, need them to be moved. It's something I will take back to my scenes: I've set up reasons a reader should care, but what reinforces those? What will keep the reader caring?

She also talked about the counterintuitive effect of suspense -- that to increase suspense you slow down the pace, which you can do by layering in description. Ah yes -- just imagine how excruciating that can be for the reader who can't wait to find out what happens. Some may cheat, but that's their business; others will keep at it till the end. (And I've always loved Miss Snark's take on suspense, which was something along the lines of: want to know how suspense works? I'll tell you tomorrow.)

Lake talked about the difficulties associated with using multiple viewpoints, and then about how he got two characters into a difficult situation that he couldn't see a way out of, so he did it with a transition. Three days later, having fixed their insurmountable problem... (my words, not his). Wow, you wouldn't want to do that more than once in your career. It reminded me of a favourite author who did something similar and nearly lost my readership. He said that surprisingly he hadn't had one complaint about it, which surprised the other panelists.

Brett talked about how description can be a character, but that if two characters are sitting on a mountain enjoying a magnificent view and what's interesting is their dialogue then description of that view is just getting in the way of the story. Just so. I think those of us who love description can sometimes lose sight of that, and conversely those of us who eschew it can leave it out when it is crucial to the story. One of the best examples I've seen of setting being crucial to action is the accident at the beginning of Nicholas Evans's The horse whisperer.

Overall, a fantastic session -- one that I nearly didn't make, because I started in a different session and realised I'd completely misread the title. (And it was about the only panel in the program guide that didn't have a description.)

My next panel was "Foundlings and orphans" with Mur Lafferty, Sarah Parker, Delia Sherman, Gillian Polack and Mary Victoria.

One thing that came out of this panel was a discussion on the orphan state and how it is treated by many writers as a blank page when it shouldn't be. The prime example was how Harry Potter, given his upbringing, should have been a complete worm. This was not a criticism of the books per se (well, I suppose it was) but it was also put out there that they are amazing adventures, and I suppose would have been far less entertaining and completely different types of books had he not been the feisty character that he is. Although I hadn't thought of this before, I think it's true. One writer spoke about the subconscious effect of growing up without one of her parents and how this had coloured her fiction writing -- something someone else had pointed out to her.

Discussion revolved around how the central relationship -- the central romance -- in a children's story is with the family, and how kids with one or no parents feel adrift. The fantasists then use this to show kids that they too can go out and kill a dragon. This led to an appreciation of why the orphan story tends to be YA -- after this age, the protagonist isn't trying so hard to find out where they fit in to the world, and absence/presence of parents makes less of an impression. This led to a definition that a quest story is about finding out where you come from, and a non-quest story is about finding out who you are. The someone said that girl protagonists traditionally don't save the world -- that their problems are smaller-scaled and more domestic, but ultimately they end up saving their own world.

The final discussion rounded on a theory that cultural differences might explain the popularity of the orphan/foundling trope -- that Pokemon, which is of course hugely popular, is about a ten-year-old who goes out and fights monsters, but in Western society this wouldn't be allowed. Parents wouldn't let their children go and do this -- so it's a matter of how different cultures view the child alone.

Plenty to think about in this session too -- stuff that would make me approach this kind of story in quite a different way than I otherwise might have, which means it was worth every minute that I spent in there.

26 March 2008

Immersed in editing

Writer at work -- it's a hard life!

Here's a great recipe:

Take two writers, two partially finished manuscripts, four days, a holiday house on an island, and Easter -- throw them all together and what have you got? You've got a recipe for getting lots of work done. And feeling inspired.

Four days and lots of chocolate later and a serious amount of work has been done. Last time E and I went away together I was NaNoWriMoing (and working on book 2). This time I was doing an editing pass on book 1.

Normally, when I'm editing, I work from front to end. Simple really. Start at page 1, finish on the page that says "Ends". But this time I decided on a different approach. I have eight POV characters (I think) in my novel: four in each storyline, and one in each is quite minor. This time I chose the major storyline (about two thirds of the novel) and worked through the storyline one character at a time.

First was my major protagonist, who's story this really is. Working through his scenes was always going to be a joy, because, let's face it, I love spending time with him. And I did love it. (Though enjoyed the other characters almost as much.)

Things to think about for me in this pass were to add to characterisation, and make sure character motivation is always clear. When I was at Clarion I was told that motivation was one of my great strengths, but someone had recently said they thought it was lacking in my novel. Now this may or may not be true, but when I get a comment like that I always want to take it seriously and give it due consideration. After all, I want to put the strongest book I can in front of editors and, indeed, the world. So these two things have been my key -- oh, and cutting words. Not that the book is wordy. It isn't. But it's a big, sprawling story, and so involves a lot of words to get all that action across. But long novels cost more to produce so the risk is greater, and we're all about getting our mss into as publishable shape as possible, right?

The thing about looking at individual storylines is that it gives you a really great feel for whether the individual voices are working and whether they are what they're supposed to be: individual. Staying with just one storyline allows you to make sure the voice is consistent -- so, for example, the different characters speak with differing levels of formality, they notice different sorts of things, they have their own vocabularies and favourite sayings. Oh, this is such fun.

(Similarly, in an earlier draft I colour coded all my dialogue, by character, and that was equally insightful.)

Of course the trap is that you need to do this over a fairly short period of time to pick up any plot inconsistencies, because you're now not reading in a causal sequence anymore. It's also harder to evaluate pacing as a whole, because you're not looking at the whole novel. Still a worthwhile experience. I'll have to do at least one pass this way on every multiple-person POV story I ever write. More on the weekend later.

10 December 2007

Currently reading

Ah, the non-teaching part of the year, and the best part about that is that there's time to read for pleasure! Of course, this doesn't mean I stop reading as a writer, but still it's nice to read something that I have to think about purely for me and not with any other motive.

So, the first book I've tackled was a change -- I decided I'd like to give Matthew Reilly a go. I've bought two of his books along the way, with the intent of reading them (obviously!). I think as writers, no matter what type of fiction we're writing, it's interesting to go and have a look at the writers who are selling megacopies, because obviously they are doing something right. Now, I was at a writers' group meeting awhile ago and Matthew Reilly's name came up, and those who had read him (iirc) said that they couldn't finish his books, that they were badly written. Hmm. Always interesting. He's not had one book that has sold megacopies but many. Readers don't keep coming back to writers whose books they don't finish. Not everyone, it seems, feels the same way that my friends do.

So, I sat down, prepared to be entertained. And within a few pages I could both see why my friends (writers) didn't like his writing, and why lots of people (readers) do. Matthew Reilly is doing something right. I finished the book (all 700 pages of it) in two days (and I'm very happy to see that the other book that I have has the same main character -- maybe they all do?). So, that might be my next read -- though I had said that these holidays would be my Harry Potter catch-up time.

Anyway, for the writers out there, here's my analysis of what I think (and it's only my opinion of course), MR is doing right, and what he's doing wrong. (And Matthew can laugh all the way to the bank, clearly.) I'm just going to pick three things for each argument.

What he's doing wrong:

infodumps -- oh, my goodness. Does this guy love to infodump. We tell our students not to do this -- do not stop the story to give information. Try to weave it in some other way. MR has infodumps on missiles, aeroplanes, ice -- you name it. Now, here's a little admission, I go quite gooey with any information that's vaguely aeronautical (well, especially anything pertaining to space/rockets/astronauts) so I actually didn't mind some of these infodumps, though there might be better ways to handle them. The thing is that there's so many that doing them other ways might not be possible. So the real question becomes: how much of this info is absolutely essential to the reader?

description -- MR tackles this the same way that he does infodumps -- stops the story to deliver it. Usually, it's better to show the protagonist (or other characters) interacting with the scenery, e.g. rather than "The gantry was made of steel and painted blue. It spanned the chasm between the two platforms. David ran across it", it could be something like: "David ran across the steel gantry, his feet sending slivers of blue paint plunging into the chasm between the two platforms". (These are all my words, not MR's.)

suspension of disbelief -- okay, this is a high-octane story, and everything's happening in the last second before disaster strikes, but sometimes this goes a bit far. The baddies are all bad shots. The good guys are not. (MR attempts to explain this away with an infodump about weaponry that helps, but doesn't solve the problem.) One small team against a much larger force of the world's best? Hmm. But it's also the little research things -- a doctor with no equipment diagnoses how a person died by spotting lactic acid in the dead guy's throat. Really? I don't think so. There were a few moments like this for me. But still I'm prepared to give a little here, for two reasons: one is that I was being swept along, and two is that I think it's a hard call for writers to be expected to get every little thing right. Clearly, we are not experts in every field, and while I do think it's important that we endeavor to get things right, I recognise that it's not always possible. Some writers employ researchers to do the research for them, but even so surely there must come a time when we say enough is enough? If not, we could spend all our time researching and never get around to writing. There must have been about a zillion things Reilly had to research for this book. I can't tell how many things he got right and wrong, but I suspect they're mostly right. I'm prepared to cut him some slack here, but I do notice them, and they do pull me out of the story.

Let's look at the other side of the coin: what he's doing right:

plot -- most bestsellers are strongly plotted, and MR's book is no exception. This book is as tightly plotted as they come. MR does all the things a good plotter should do -- he takes his characters, puts them under pressure and then tightens the screws. He puts his characters under intense pressure, makes it as hard for them as possible, constantly backs them into corners where they seem to have no escape, and then he makes it worse. Not a page passes without something happening. A new writer could do far worse than study Reilly to see how he handles plot. Hell, I could do far worse than study how Reilly handles plot...

pace -- make no mistake, this book zips along, even despite the infodumps, and that's no mean feat given there are so many of them. Never did I feel bogged down or impatient. No, those pages were flipping over. His writing style is clean, not overly laden with adjectives, and written simply in a manner that doesn't impede the reader's progress. Still, I think the pace has a lot to do with the plot -- there being so much action and conflict -- and lots of dialogue.

scene endings/cliffhangers -- lots of these. Nearly every chapter ends on a cliffhanger. Sometimes this is overdone and verges on the Goosebump-type endings that drive me nuts, but Reilly never really crosses that line. A cliffhanger, of course, drags you on to the next scene. You have to find out what happened, and so the book becomes unputdownable. Not a bad thing for a book to be, of course!

Final word: the other book I've bought has an interview with Reilly at the back, and he addresses the question of how he interacts with his two military advisers, and says that he sometimes eschews their advice to better serve the plot. It's not a bad point, but then if credibility suffers, if readers do find their disbelief no longer suspended, then really the plot hasn't been served at all -- something we all should think about, and maybe it's a game of risks, and speculating about how many readers are going to be affected by any one error. I had an award-winning book ruined for me once, because at the beginning the main character was talking about the Morlocks in the War of the Worlds. Trouble was the Morlocks were from Wells's "other" book, The Time Machine; the Martians were the bad guys in War of the Worlds. It's all about the way the information was delivered -- it made the character lose all credibility for me. Another reader may not have been bothered (though it was for an audience who might be expected to know this).

Final final word: the real test is will I read another book. Having discovered that the two books are based on the same characters, I have to say that I will definitely read this second book. Will I buy another? Trickier question, because I see in the back of this other book that they're not all based on the same character. So many books... I might buy another based on this character, but maybe not his other books. Then again, I might not. This isn't my usual genre, and that's really where I want to be doing most of my reading. Still, it has made for a good diversion for a couple of days.